预览: TopdeckGo Github: TopdeckGo
- 翻出个以前的课设项目,改了改 UI,发现无论怎么改都太难看了
- 还有一点就是按概率抽取卡牌这个有疑问,暂时的实现代码在下面,实际运行之后发现橙卡抽到的概率高于预期的 0.4%

private static final Double[] WEIGHTS = new Double[]{0.4,4.1,24.5,71.0};
private static final Integer[] ID = new Integer[]{LEGEND,EPIC,RARE,COMMON};
private static int randomChoice(){
double sumOfWeight = 0;
for (Double weight : WEIGHTS) {
sumOfWeight += weight;
}
Random random = new Random();
double randNumber = random.nextDouble()*sumOfWeight;
for (int i = 0; i < WEIGHTS.length; i++) {
if (randNumber<WEIGHTS[i]) return ID[i];
randNumber -= WEIGHTS[i];
}
return COMMON;
}
public static int[] getARandomSet(){
int[] sum = new int[5];
for (int i = 0; i < 5; i++) {
sum[randomChoice()]++;
}
return sum;
}
ps: 卡牌图片是外站的资源,所以会有某些卡牌图片缺失